Wednesday, 8 May 2013

Lip sync test

This is a very very quick test to see how to use mouth shapes with our dog. So excuse the bad quality. The dog design is from Alan. I drew the mouths. I think it needs more shapes.

I'm going to change the dog mouths so that the symbols also include the "flaps" around the mouth.

I also need to colour the dog and make, eyes and ears symbols.

http://www.youtube.com/watch?v=iwhfs0u17xw&feature=youtu.be



I'm looking at this churchill ad for some inspiration for mouth shapes now.

http://www.youtube.com/watch?v=wbz-IsEOCKo

Sunday, 5 May 2013

Saturday, 4 May 2013

Background plan for background project: MONOCHROME

line drawing of train station plan that will be scanned into photoshop and digitally painted. 



I have taken inspiration for a monochrome colour palette from Tomer Hanuka








Thursday, 2 May 2013

Finished background




comparison of colour and paint style with alan's character design.



Wednesday, 1 May 2013

Rescue stories background 1 progression


I started speed painting the background of the shot where the dog is talking. So far it has taken me 1 hour to get to the shading stage. I am building up the lights and darks and plotting them out and then I will start to add colour.

I started by plotting out the rooms perspective




Sketching in the scene


And then using a monotone brown colour, I started blacking in my lights and darks.


I will now start adding colour.

Monday, 29 April 2013

Desert Background research

Some initial designs. I did these pretty quickly and I'm not very happy with them. But have given me some basic idea of composition.



I decided to look at dali for some inspiration for painting the desert




Dali always makes the sky very large compared to the ground. Which in the desert it is actually like. He also uses really nice saturated strong colour palettes.

Ben Lo Concept artisit for "Bioshock Infinite"

So I have just started playing this game and to be honest I am much more interested at the aesthetics at the moment the the actual game. The colours are amazing, saturated "heavenly" gold feel. The details are incredible in the game.

You can really see where the game got the look and feel from the concept are of Ben Lo Blog: http://benlo0.blogspot.co.uk/





Changed introduction animatic for "Rescue project"