This is a very very quick test to see how to use mouth shapes with our dog. So excuse the bad quality. The dog design is from Alan. I drew the mouths. I think it needs more shapes.
I'm going to change the dog mouths so that the symbols also include the "flaps" around the mouth.
I also need to colour the dog and make, eyes and ears symbols.
http://www.youtube.com/watch?v=iwhfs0u17xw&feature=youtu.be
I'm looking at this churchill ad for some inspiration for mouth shapes now.
http://www.youtube.com/watch?v=wbz-IsEOCKo
Wednesday, 8 May 2013
Tuesday, 7 May 2013
Sunday, 5 May 2013
Saturday, 4 May 2013
Background plan for background project: MONOCHROME
line drawing of train station plan that will be scanned into photoshop and digitally painted.
I have taken inspiration for a monochrome colour palette from Tomer Hanuka
Thursday, 2 May 2013
Wednesday, 1 May 2013
Rescue stories background 1 progression
I started speed painting the background of the shot where the dog is talking. So far it has taken me 1 hour to get to the shading stage. I am building up the lights and darks and plotting them out and then I will start to add colour.
I started by plotting out the rooms perspective
Sketching in the scene
And then using a monotone brown colour, I started blacking in my lights and darks.
I will now start adding colour.
Tuesday, 30 April 2013
Monday, 29 April 2013
Desert Background research
Some initial designs. I did these pretty quickly and I'm not very happy with them. But have given me some basic idea of composition.
I decided to look at dali for some inspiration for painting the desert
I decided to look at dali for some inspiration for painting the desert
Dali always makes the sky very large compared to the ground. Which in the desert it is actually like. He also uses really nice saturated strong colour palettes.
Ben Lo Concept artisit for "Bioshock Infinite"
So I have just started playing this game and to be honest I am much more interested at the aesthetics at the moment the the actual game. The colours are amazing, saturated "heavenly" gold feel. The details are incredible in the game.
You can really see where the game got the look and feel from the concept are of Ben Lo Blog: http://benlo0.blogspot.co.uk/
You can really see where the game got the look and feel from the concept are of Ben Lo Blog: http://benlo0.blogspot.co.uk/
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